Project: The Butterfly Town

The Butterfly Town is the first game project that I started to work on.  It is a horror themed visual novel / text based adventure.  The premise of the game is that you are a student at a typical Japanese high school.  On what seems like a typical day you do things that seem to be harmless or mundane but they in fact have a huge impact on how the rest of your day goes.  Usually with deadly consequences.  In order to uncover the entire mystery you have to die multiple times though the story.

I was inspired by a few different things.  The anime Higurashi no Naku Koro ni (When They Cry), is horror and has a somewhat similar premise with a time loop and brutal murders and mystery.  I wanted to create something like that but in my own Yandere and Yangire type style.  (What is Yandere and Yangire? I’ll explain in another post!)

I was also inspired by the Butterfly Effect phenomenon.  For those who do not know, according to Wikipedia (because they are reliable) “In chaos theory, the butterfly effect is the sensitive dependence on initial conditions in which a small change in one state of a deterministic nonlinear system can result in large differences in a later state.”.  In other words, something as simple, small, and insignificant as a butterfly flapping it’s wings could have an effect on your whole day.  Had the butterfly not been there your day could have ended up completely different.  I took this as the premise of the game, everything you decide to do or not to do in the game will change how things end up.

As mentioned above Higurashi no Naku Koro ni was an inspiration for the story. But it is also a visual novel, and it’s mechanics are also somewhat of an inspiration.  I said it was a visual novel but it’s creator Ryukishi07 likes to call his games a “sound novel”.  He makes use of sounds to build an atmosphere, and that is just what I would like to do.  It can be hard to convey horror without gruesome images or jumpscares, and I am not a good enough writer to articulate horror and scare you.  But with some slightly disturbing images, some ok story telling, and good use of sound effects.  I think the end result could be creepy.  Which is what I am going for.

Currently the game’s story  is still being written.  Being a text based adventure there is a lot of text, from dialogue, to menu options.  Then when each option splits off in a different direction it can be difficult to keep track of everything.  Hopefully I can get this project moving forward soon.  I still need concept art for characters.  I at least have someone to make some music for my game. Stay tuned!